Mythic Darkheart Thicket Guide

September 8, 2016 - Guides
Mythic Darkheart Thicket Guide

Unless you were doing something extremely wrong, you went through the storyline of Xavius pwning Malfurion. If you did, you might want some revenge. Well, while Xavius is going to be a boss in the Emerald Nightmare raid, which opens on September 20th in NA and 21st in EU, you can still pwn him a little bit in Darkheart Thicket, nevertheless.

Archdruid Glaidalis

In the time-honored tradition of raiding and general dungeon-clearing, the tank should position the boss away from the party. This time, the ability responsible for this common sense tactic is called Primal Rampage. It bashes all players in front of the boss for a little bit over 1M damage and knocks them back. Then, he charges, dealing 661k more. With the knockback, you might want to tank the boss with your back up against a wall, because this will drastically reduce the distance melee DPSers will have to move in order to continue damaging the boss.

Gladialis also leaps at enemies, dealing 311k Physical damage and debuffing the target with Grievous Tear, which ticks for 132k damage every 3 seconds until the healer tops off the player past 90% health. To have DPS do something at all instead of mindlessly spamming damage on the boss, Gladialis casts Nightfall, which drops an AoE spot on the ground, which deals 264k damage to anyone who’s bad enough to stand in it. He also spawns Nightmare Abominations, which move around the map, leaving trails of bad stuff. The DPS should kill them off as fast as possible.

TL;DR – Tank away from the group. Healer should heal debuffed players to 90%+, DPS need to move away from bad stuff and kill ads when they spawn.


Oakheart uses an ability called Nightmare Breath, which deals 453k damage in a cone in front of it and puts up a DoT, which burns for 188k every 2 seconds for 6 seconds. You guessed it, tank him away from the party. Next, Oakheart acts like a naughty boy by picking up the tank, dealing 472k Nature damage every second for 5 seconds, and then faceplanting him to the ground, inflicting further 567k Nature damage. The tank should pop some kind of mitigation cooldown and the healer should also work to keep up with the damage.

Also, you should avoid Strangling Roots, which root you in place (duh) for one minute or until destroyed, ticking for 85k damage per second. Oakheart also uses Uproot to spawn some ads. Just get them into melee range and cleave them down. Oakheart’s final ability is called Shattered Earth. He knocks back nearby enemies, dealing 463k damage. Unless the Healer isn’t on top of things, the worst thing that could happen is you get knocked into the Strangling Roots. If you do, you will take some damage and will have to free yourself.

TL;DR – Tank away from everyone for Nightmare Breath, avoid roots, pop cooldowns and heal hard when he picks someone up, kill ads, beware of the knockback.


By far the most annoying ability Dresaron has is Down Draft, which makes him flap his wings, creating wind and pushing enemies away, inflicting almost 189k Nature damage every 2 seconds for 8 seconds. It’s not annoying because of the damage. It’s annoying because the winds can push you the eggs, which line the whole area. If you touch them, a bunch of Hatespawn Whelplings hatch, running all over the place until picked up and killed by the tank. Once they die, they deal 113k damage to all enemies within 8 yards. Probably the best way to avoid spawning loads of them is to stand close to the boss, as the strength of the Down Draft winds decreases the closer you are to Dresaron.

Like all dragons, Dresaron is supposed to be tanked facing away from the rest of the party, this time, because of Breath of Corrupton, which deals 634k damage every second for 2 seconds and reduces the armor of anyone it hits by 5% for 6 seconds. Fortunately, the tank can actually sidestep it once it starts casting. The final ability Dresaron has is Earthshaking Roar. He… roars, making the… earth shake, and dealing 377k damage, as well as causing some rocks fall from the ceiling, ticking for 330k every second.

TL;DR – Stay close to boss for Down Draft. If Whelplings spawn, pick them up and kill them, making sure to not take too much damage when they explore. Face it away from the party and dodge Breath of Corruption, don’t stand under falling rocks.

Shade of Xavius

Seeing as the both doesn’t have to be tanked facing away from the group for once, let’s start with the Healers. The first thing they should do is dispel Festering Rip, which leaves a dot that ticks for 188k every 2 seconds, decreasing healing taken by 15%. Also, when someone gets hit with Feed the Week, the Healer should prioritize that person, because the ability ticks for 272k every second for 5 seconds.

When you get hit by a Nightmare Bolt for 850k damage, you will start living a Waking Nightmare. What’s the best way to deal with Nightmares? Cuddling someone, of course. That’s what you should do. If you don’t, you will get silenced and pacified until you do. The final important mechanic you should concern yourself with is called Induced Paranoia, which inflicts 453k damage to its targets and fears them for 5 second if they stand too close to allies.

Also, avoid the swirling red stuff of death, but come on, you should know that already.

TL;DR – Dispel Festering Rip, heal through Feed the Week, seek cuddles when caught in a nightmare, and stay away from people when paranoid or suffer the consequences. Oh, and avoid the AoE puddles of doom, I guess.