When trying to win a League of Legends game, there’s a thing that matters more than most, even though it is often completely ignored in Solo Queue. That thing is called the team composition. How often have you had a team where there were three assassins, all without any crowd control whatsoever, a Soraka Support and a Caitlyn, going into a comp with three tanks and trying to straight up fight as a team instead of at least trying to make picks or split push? Let’s try to talk about the possible team comps you could run and how to play them to maximize your chances of avoiding bad situations like that.
One of the most annoying comps to deal with when it’s ahead, Poke comps are usually made up of a couple of poking champions like Nidalee and Jayce, together with a disengaging Support and a poke-heavy AD Carry. The whole point of this comp is to stay safe, avoiding direct engages and poking your opponents in the meanwhile, slowly pressuring them for objectives. Contesting a tower or an inhib is very hard against Caitlyn, for example, when your whole team is already poked down to less than half health. When running a poke comp, you should be careful of fighting needlessly. If you can poke the enemies down and take objectives without a fight, it is perfect. The worst thing you can possibly do when running it is to engage too early. If you get engaged on, don’t keep fighting, unless the enemies are injured overall. It’s much better to follow your game plan, disengaging from the fight and keeping pressure on the objective and the enemy life totals.
Requiring coordination to pull off properly, teamfight comps can work amazingly, completely demoralizing the opponent when executed well. The secret to comps like this is crowd control, engage and synergy between different champions. For example, let’s say that you have an Orianna Mid with a Top or Jungler with some kind of gap closer and CC, like Zac. Also, let’s imagine that your team has a Twitch AD Carry and Zyra Support as well, to make it completely unfair. These types of comps work by stalling to set up for that perfect situation, trying to execute it to perfection to decimate the opponents in a big teamfight, after which it’s tried to take the maximum out of the situation.
Split pushing compositions can be devastating, especially in lower ELOs, where people don’t know how to deal with them, provided your teammates actually understand how split pushing works and plays to carry out the plan. To pull of a split push comp, it’s best to have a split push champion like Tryndamere, Teemo (dirty), Nasus, Zed, Riven or something else entirely staying in a side lane while the rest of the team, pressures and objective on another side of the map. There are some necessary conditions for it to work. First, your split pusher has to be strong enough to 1v1 anyone on the enemy team. If he cannot, someone will just come and kill him, while the rest hold off your 4 players with their 4. Next, your 4 guys have to be able to push minion waves. If you have less wave clear than your opponents, smart enemies will just push you back until it’s safe to send a couple of people to deal with the split pusher. Finally, you have to have a way to disengage or the enemies will just engage on you and wipe you out 5v4.
By pick, we don’t mean pick and ban. We mean picking someone off, in other words, killing them. There are three important factors to the success of this type of team comp. You must have some way to deal burst damage, like Annie, for example, you must have some way to CC and surprise an opponent, Blitzcrank, starting with the basics, and you must have better vision control than your enemies. If the enemies know where you are, they can set up an ambush for you, however, if they don’t they’re basically fucked, unless your engager misses his load or something like that. It shouldn’t happen.