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Time for Some Unlikely OP Fun – AP Nasus in the Mid Lane

November 25, 2016 - Esports

The inevitable juggernaut, which can take half of your life with Siphoning Strike while stopping you from running away with Wither and being impossible to kill due to his mostly full tank build, Nasus, has a new build. It couldn’t be any more different from how the champion usually plays if you tried. One thing is for sure, however. This new build, the Ability Power Nasus with his E, Spirit Fire, maxed first, is extremely, ridiculously strong.

Popularized by ROCCAT’s Mid Laner, Felix “Betsy” Edling, this new version of Nasus is not usually played in the Top Lane. Instead, it’s taken to Mid and used almost solely for his E. Where the traditional Nasus spends most of the game getting tanky and getting Siphoning Strike stacks, which provide him with almost unlimited scaling potential, and later getting into the middle of the fight, Withering a squishy and practically one-shotting him, this new version of the Curator of the Sands barely uses Q at all. Instead, the build is played almost like Lux, only simpler.

In the early game, you should start with a Corrupting Potion and spend your time picking up as much farm as you can with Spirit Fire. Extra points if you can hit not only the creeps but your opponent as well. Once you back, you should start working towards Frost Queen’s Claim, getting Spellthief’s Edge and Frostfang as quickly as possible. Also, getting a Dark Seal early is a very good idea, because it increases the effectiveness of your Corrupting Potion. Once you get some AP and levels in Spirit Fire, it should start hurting quite a bit. At this point, you can start abusing your opponent. With base damage of 55/95/135/175/215 (+60% AP), and ticking for 11/19/27/35/43 (+12% AP), it’s not unusual to take off half of your opponent’s health.

Once you have Frost Queen’s Claim, it’s time to work towards Luden’s Echo to make the ability really hurt, followed by Liandry’s Torment to make the ability take of even more health. Don’t forget to squeeze in Sorcerer’s Shoes in there somewhere. At this point, your opponents will probably have some kind of Magic Resist. Mamma Drake told us that Void Staff is what you should get at that point. After that, it’s really up to you. Rabaddon’s Deathcap, Rylai’s Crystal Scepter, Lichbane, Zhonya’s Hourglass, or even Morellonomicon are all good options. What you want to do is to get as much AP as you can to take advantage of that delicious 60% AP scaling on E’s initial burst of damage.

For Runes, the standard AP page of Magic Penetration Marks, Health per Level (or Armor if your lane opponent is AD) Seals, 6 Scaling Cooldown Reduction and 3 Magic Resist Glyphs, and 3 Ability Power Quintessences should be perfect. If you play Mid Lane a lot, you should already have this page. The masteries are more or less standard as well. From Ferocity, you should take Sorcery, Feast, Natural Talent, and Double Edged Sword. In Cunning, you need to get Savagery, Assassin, Meditation, Greenfather’s Gift, Precision, and Thunderlord’s Decree.

You should take Spirit Fire at level 1, continue with Siphoning Strike at 2, only getting Wither at 4. After your E is maxed out, you have two choices. You can either improve Wither to peel for yourself and others better or level Siphoning Strike to hopefully become a melee threat towards the end of the game.

In conclusion, AP Nasus seems like something that definitely isn’t intended to work as it does. One ability should not take off more than half of a squishy’s life on a champion like Nasus, which is obviously intended to rely on his Q. If you manage to hit a couple of them in mid-late game teamfights on several enemies at once… it’s fight over. Yes, it looks to be a troll build, but it is not. What is more, it’s very easy to play. You just play like a coward early, farm, get strong and wreck people’s faces from range.