The new champion release cycle is quite brisk in League of Legends. The newest addition, Camille, has just been announced. The Steel Shadow (that’s Camille’s alias) seems to be an AD fighter, which could probably fit in the best in Top Lane or Jungle. With that said, let’s look at what she can do.
Passive: Adaptive Defenses
According to the tooltip, Adaptive Defenses make your basic attacks on champions grant you a shield equal to 20% of your maximum health against the damage type of the target you hit with the basic attack. This has a cooldown of 20/15/10 seconds at levels 1/7/13. Basically, let’s say you auto attack an Ahri. You will get an anti-magic shield similar to Morgana’s E, equal to 20% of your max health, whatever that may be. This passive might suggest that some tanky items aren’t a bad idea on this champion.
Q: Precision Protocol
This ability, is supposed to cost flat 25 mana at all ranks. Unless the numbers change, the cooldown is supposed to be 9/8.25/7.5/6.75/6 seconds. According to the tooltip, when you used it, Camille’s next basic attack will deal 20/25/30/35/40% of your Total AD in bonus physical damage and increase her movement speed by 20-40 for 1 second. You can also recast the ability for the second time at no cost within 3 seconds. If you do it at least 1.5 seconds after the first cast, the bonus damage will be doubled and 55 – 100% (based on level) of the attack will be converted to true damage. This is probably going to be Camille’s bread and butter ability.
W: Tactical Sweep
The cost of this ability will increase with levels, at the interval of 5 per each point put in it, starting with 50 mana. The cooldown will, of course, go down, with 15 at level 1 and 9 at level 5, in intervals of 1.5. When you activate Tactical Sweep, Camille winds up and slices in a direction, dealing 65/95/125/155/185 +60 bonus AD physical damage to enemies hit. If you hit enemies with the outer half of the Tactical Sweep, they will be slowed by 90%, decaying over 2 seconds. They will take extra physical damage equal to 6/6.5/7/7.⅝% (3% per 100 bonus AD) of their maximum health, healing Camille for 100% of the damage dealt (capped at 10% of max health from non-champions). This ability also deals 50% less damage to non-epic monsters. Obviously, when using W, you will want to try and make sure that you are not in extreme melee range to get the benefit from the second half of the ability.
Camille’s mandatory mobility cooldown will cost 50 mana, on a cooldown of 16 to 10 seconds. When you cast it first, Camille fires a hookshot that attaches to terrain, pulling Camille to it and allowing Hookshot to be recast for 1 second. When you use it the second time, Camille will leap from the wall, colliding with the first enemy champion hit. Upon landing, she will deal 70/115/160/205/250 (+75% bonus AD) physical damage and land a 1 second stun on nearby enemies. Dashes towards enemy champions travel twice as far and grant 40/50/60/70/80% attack speed for 5 seconds.
R: Hextech Ultimatum
At the cost of 100 mana, on a 140/115/90 second cooldown, Camille briefly becomes untargetable and leaps onto an enemy champion, locking them into an area they cannot escape by any means for 4 seconds. Other nearby enemies are knocked away. Her basic attacks against the trapped enemy deal bonus magic damage equal to 5/10/15 plus 4/6/8% of their current health. Basically, with everything Camille can do, if she ults you and you are the AD Carry, you’re screwed unless you manage to somehow outplay her or are more fed than her. Vayne probably has the best chance against her, because his E, Condemn, can push Camille out of the Hexagon, ending the whole thing. Tristana might have a better time of it as well.